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Zephyr Realtime Character

I fell in love with this original concept by the awesome Sean McNally. It took some fleshing out to figure out what the unseen parts would look like, and it was fun looking at 1930s aviation and art deco stylings to fill in those gaps.

Game ready character rendered in UE

Game ready character rendered in UE

high poly in zbrush

high poly in zbrush

Original concept by Sean McNally

Original concept by Sean McNally

Base color, wireframe, and normals in Substance Painter

Base color, wireframe, and normals in Substance Painter